By CEO of Trefam-Wadah, co-founder of Cardiachen
Long before the popularity of the default, the gaming industry was already performing extraordinarily better. Today, the default TVL is $ 222 billion, while the global gaming industry will increase to $ 218.7 billion by 2024. In the defense, there was always the ability to replace video games, starting a new experience for gamers. Thus, it is not surprising that when the default and gaming joined hands to make gamefield or game finance.
As a result, video games stopped to be just another means for entertainment and entertainment. Gamfi ensures that the gaming environmental system will be rewarded for your time and effort. These rewards will not be limited to the gaming environment. The defect has helped injecting liquidity in these gaming platforms so that the game is the real world cost of assets.
The first financial encouraging model that showed Gamefi such extraordinary success is called Play Two Iron.

Play Two-Iron Model
As the name suggests, playing video games, either in the form of a crypto tokens or assets in the game, can participate in the play to iron games. Players in the secondary market can make these assets as a NFTS and mint. Thus, virtual weapons and racing cars are not a random tools of the game but there is something that is important in the real world.
Although play-to-Iron gaming has been going on for a long time, it is only after the Quad 19 pandemic that it has become popular. Since people were trapped at home and some lost their jobs, they increased their games to kill time and to win prizes. At a point, 350,000 users Every day the play -to -iron game was playing XC infinity. Even some reported earnings closely $ 1,000 Every month
Despite a very profitable gaming model, there is even more scope for the gaming platform to make it really decentralized. Nevertheless, even with the new blockchain-based play-to-Iron Games, these are gaming companies that were designing and producing sports assets.
One of the solutions is to make the closing users to make game assets and make it a completely new source of minatization, while making sports more. Dubbed to-Iron, this new model has the ability to change the blockchain gaming industry to improve.

From creation-to-Iron model
Gaming companies relies heavily on software engineers, artists and other creative professionals to design their sports. This introduces the culture of gate capping, where the creators of the game assets have limited authority over their designs due to central control.
The creation-Iron model is a step ahead of these games. Creative can take full control of game studios and take part in developing the game.
From creation-to-end users from the beginning provides the opportunity to make assets in the game, to mint in NFT and sell it to secondary markets. This mechanism introduces a new value in the NFT in the game. Instead of connecting the NFT through random or pure fate, the players will provide their input, and provide them with unique good.
It paves the way for a creator’s economy where consumers actively create and own game design, while also monitoring their self -designed game assets. This makes the gaming environmental system more and more community -based, encouraging content creators to enhance the overall game experience.
This new model provides a level of playground to become an important part of the game with coding skills. It transmits many players in the game to power from gaming behemotes. Once gaming becomes more creative, designers can easily develop smooth gaming experiences for all players. In addition, it can provide a suitable environmental system for the real ownership of the game’s assets and novel ways to monitor these virtual properties.
In addition, since these gaming projects will really be as a social government and the social government, the design can be offered to vote, and the most voting artwork of the community can eventually be accepted for the final design. And every time someone gets the NFT, the artist who worked on the asset earns royalty from every transaction.
Will the creation create a variable definition?
Gamfi serves two goals at the same time. On the one hand, the game can collect assets in the game that have a real world price with the play -to -iron model. On the other hand, the game is playing an important role in adopting the mainstream crypto by smooth the path to admission in the Crypto.
Despite this winning situation, there is a significant amount of unused abilities in the game. At the end of the day, these are the blockchain gaming companies that own the game components. Of course, players can get their own NFT and increase their value through the game, but the design and final authority is with the developer company.
Creation-Iron Model changes the status quo. In this new gaming model, gamers will not only play games but will contribute to its creation from the beginning. This will open uncovering letters to earn creative knowledge and skills
The fact is that you will not become any other player, but an active ‘creator’ is really something new. And considering all its benefits, we can say with some certainty that the creation-Iron has all the necessary ingredients to change the blockchain gaming landscape altogether forever.
About the writer: Tree is firmly convinced that the blockchain will be the pillar of a human future society. They have begun a number of steps to engage in large -scale application layer such as Cardiachen, from the layer of infrastructure to the application layer such as My Defeat Pets. Kardiachen is a national blockchain in Vietnam, while my defauling pet was the highest game on Binens Smart China during the rise of 2021.